Picasa For Mac

Picasa, Google’s photo manager program, has finally been released for Mac OS X. This is absolutely great news for people like me, who despise iPhoto. iPhoto is ridiculously slow and inefficient in my experience, and (like a lot of other things on OS X) doesn’t really offer a lot of options on how behind-the-scenes organization will take place, so photos get hidden in big file trees, ending with the ‘Roll’, which is completely nondescript and unhelpful when looking for files. More recent versions of iPhoto are even worse, packing all of the photos into a single pseudofile: like a .app, it is actually a folder that has been given a file extention. This means that its still relatively easy to access your photos, but it makes actions like backing up photos or accessing them from other programs very difficult. In short, I don’t like iPhoto.

However, up until now, there haven’t really been any other options. Microsoft doesn’t really offer a built-in method of photo organization (or at least, they didn’t before Windows 7, which uses special ‘Library’ folders that can be used for photo organization, I think), so there are lots of programs out there for Windows photo organization (like Picasa). Since iPhoto is pre-installed on every Mac, nobody has really bothered to write up an alternative photo manager.

Picasa was my photo manager of choice on Windows, has traditionally been only for Windows and (infuriatingly) Linux. This has never made sense to me. Obviously, this is a very cross-platform application if it can be run on Windows and Linux, so how hard could it be to get it running on a Mac? Apparently very hard, as Picasa 3 for Mac is only in Beta at this point, and it has taken Google this long to get that far.

Anyway, the application itself is very nice. I like it a lot more than iPhoto for many reasons, but I miss some things from iPhoto. For one thing, Picasa is not really a photo manager as much as a picture manager. When you launch it, it scans your whole home folder looking for images, and displays them all, categorized by folder. It tries to sort the folders by date, but it seems to have a very tough time doing this (most of the years assigned to my folders are a year or two off, while some are dated 1990 and as far back as 1969…). I want a way to exclude folders entirely from its scan, but I have not found a way to do this yet. To make up for this lacking feature, Picasa categorizes its sources and allows you to minimize the ones you don’t want to see (for example, I have Albums, iPhoto Library, and one other specific folder opened, but the main folder hierarchies are minimized, because they add a lot of noise).

The folders category adds unwanted noise...

Picasa doesn’t really organize at all behind the scenes, it seems to just want to display the pictures as it finds them on your machine, and leave the organization to the user. I like this more than iPhoto, because it gives me complete control over organization and makes things a lot easier to find (inside the Pictures/Picasa folder that I made, I make a specific folder for each photo shoot, and then inside that, one folder for each camera or lens used). Picasa neatly recognizes my organizational system and displays the shoot folder as a category in the sidebar, with the folders under it.

The main Picasa screen

One thing I don’t like so far is that Picasa doesn’t seem that much more efficient than iPhoto. It certainly loads faster, opening almost as soon as I launch it, while iPhoto can take up to 30 seconds to get to a usable state, and even longer to quit. However, both applications use a lot of resources on my machine, if either is running in the background my fans start going nuts before long. Picasa is, however, still only a beta, so it’s very likely that it will become better soon.

Overall, I really like Picasa, a lot more than iPhoto, and I’d recommend it to anybody who’s as fed up with iPhoto as I am.

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Windows 7

So as some people may have heard, the first beta of Windows 7 (aka build 7000) has been leaked onto the internet. For those of you who haven’t heard, and have no idea what I’m talking about, Windows 7 is Microsoft’s next operating system (the replacement for Vista, just as Vista was the replacement for XP before it). Despite my dislike for Windows Vista, which is a bloated and unusable operating system on most machines, I decided that I ought to try out Windows 7 for myself, since Microsoft claims that it is much faster than Vista.

Well, after a bit of trouble burning it to a disk (fourth time’s the charm!), I finally got the OS up and running on my machine. Let me start of by saying that for the most part, Microsoft is completely right: 7 is amazingly fast. For the most part. Compared to Vista. The impressive thing is that the machine I’m running 7 on is somewhat old, a 2.93ghz Celeron cpu with 512mb of ram, and yet it manages to pull off full Aero effects at full speed (by which I mean it runs at the same speed as Windows XP on the same machine, give or take a bit). Admittedly, I do have a pretty good graphics card to go with the crappy processor and memory, but Vista didn’t even give me the option of enabling Aero, so this is definitely a step up. Overall my machine gets a 2.9 in the experience index (which, by the way, now goes up to 7.9 instead of 5.9) – limited by my memory.

Windows 7 is currently installed at the back of my computer, on the second partition of my secondary hard drive, which it seems to be dealing with just fine. It is completely comfortable being installed alongside Windows XP, and by default gives me the option to boot an older version of Windows or 7, which is really nice. Annoyingly, it doesn’t automatically mount the other hard drive (which is C:\\ for Windows XP), but I got it to mount as a C:\\Windows XP folder with no problems.

Even though this is only a beta, it is surprisingly stable. I don’t really think much of the stability of Windows in the first place, so the amount of instability present in 7 is practically acceptable. The most annoying thing is the Windows Explorer crash every time I log in, which is easily fixed by relaunching it. Apart from that, there have been a few minor crashes every now and then, and a few places where it’s obvious that a little polish is still needed (notably the help files).

Compatability-wise, 7 is surprisingly friendly with almost all of my hardware by default. During the system installation it managed to connect to my WiFi, and has been connected flawlessly ever since then. Seriously, two thumbs way up for Microsoft on getting the WiFi thing down. It never asks me which network to connect to, and never bugs me when it can’t connect (because it always manages to connect). Also, I love the fact that Windows 7 doesn’t bug me about empty ethernet ports like every other version of Windows does. All I have in my taskbar is the WiFi connection level and some system warnings (get a virus scanner, turn on updates, blah blah blah), both of which I could hide if I so chose. The one piece of hardware 7 seems to be having trouble with is my sound processor, which isn’t surprising as no version of Windows seems to be able to install this chip by default (the VIA Vinyl AC’97 or something).

On the software side, things in general seem to work (including Uru, which is actually faster, if anything), with the exception of the programs that rely on audio (all of which just complain about the lack of an audio device before quitting themselves – Myst, Riven, etc). I cannot get the installer for my audio chip drivers to work, which is very annoying. However, overall this seems like a very good OS in terms of compatibility.

I like the superbar a lot. It really has to be seen to fully appreciate it, but basically the superbar is the new taskbar. Applications appear now as tiles on the bar, and the quicklaunch is gone – replaced with ‘pinned’ applications, which are always present on the bar. Icons have menus that pop up when right-clicked, and if more than one window is open for an application, a small extra bar is added to the right side of the tile, one bar for each extra window. It’s a subtle way to show how many windows you have open, and much nicer than the grouping that old taskbars did.

Overall, I’m really enjoying Windows 7. Apart from the small assortment of glitches listed above, the environment is very stable and speedy, and a lot nicer looking than XP and Vista. Thanks to a patch I found online, I have Windows 7 until July, at which point there should be a newer build out anyway. I very much want to upgrade my XP installation rather than dual-boot, but the problems listed above force me not to (plus I don’t think the leaked beta even allows upgrading yet). As of this moment, I do plan on buying a copy (or at least trying to get a copy from a friend at Microsoft) of Windows 7 when it comes out. If I could, I would even install it on Eve, it’s just that good.

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Happy New Year!

So, there goes 2008! We saw the closure of Myst Online: Uru Live, the election of the first black president, and many other important events, sad and happy.

Now we face a new year, 2009. Open Source Uru is on the horizon, and who knows what else? Happy new year, everyone!

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The Myst Movie animatic trailer (How did I miss this?)

While exploring the Myst Movie website, I stumbled across this post, and I was stunned. How did I somehow miss the first trailer for the Myst Movie?! Let me say that one again, the first trailer for the Myst Movie. I’m shocked at myself for missing this post. Really.

The trailer is obviously pretty rough, it is only an animatic (basically pictures from the storyboards of the movie strung together with dialogue) of a trailer. This, however, does not detract from how awesome it is. I honestly can’t believe that the Myst Movie is really happening. I hope it’s good…

The movie is based on one of the Myst novels, The Book of Ti’ana. It tells the story of Anna’s discovery of the city of D’ni and the events that follow her arrival as the first-ever surface-dweller the D’ni have come in contact with. It’s a great story, full of the history of D’ni, as well as the oldest traceable origins of Atrus’ family (the main character of the Myst series).

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Uru To Go Open-Source!

Cyan Worlds announced today that they are going to make Uru an open-source project. They plan to release the source code for the client, servers, and creation tools to the Myst community, and allow it to grow and develop as it will in the hands of the public.

Personally, I think this is a great development. The Myst community is very eager to get back into Uru, and in Cyan’s current state, the prospects of an official revival (especially one on the scale of Myst Online) are looking somewhat grim. By releasing the code for the project, the community itself can build and maintain the world of Uru, without having to rely on Cyan’s fluctuating state to keep Uru surviving. Also, it will provide me with the opportunity to run a real Uru server once again, and maybe even get it to a state of popularity…That would be nice, not to mention the way way way more interesting hacks that can come out of Uru once the hacking community gets its collective hands on the source code…

But on the other hand, this is also sad news. Uru has been a big project for Cyan Worlds for a very long time (production started right after Riven, basically), and now that they’re giving out the code to the public, it’s sort of like they’re letting go of the last piece of their effort, finally acknowledging that perhaps the world is still not ready for Uru Live. It’s a sad thing to think about, made only worse by the realization that there could possibly be no more Cyan-made content for Uru, ever.

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Bowtie and Coversutra – Match Made in Heaven

I’ve posted about CoverSutra before, specifically about its appearance. I didn’t like the default look of the search bar or desktop album art, so I found a collection of modifications that created an interface I liked.

A few days ago I discovered a program with similar abilities to CoverSutra, called Bowtie. It provides a window which one can use to control iTunes, and the bonus of Bowtie over CoverSutra is its skinability. It comes with 11 skins by default, but by looking around the MacThemes Forums, one can find many, many more great themes.

I was considering switching over to Bowtie completely, especially considering that it’s free, but it lacked a few things that CoverSutra has, which I think are very necessary. The first of these, and the most apparent to me, is the lack of a ‘hide from dock’ option, resulting in it always taking up space on the dock, even though it’s a very small app, and doesn’t really warrant a dock icon. A menu bar item, like CoverSutra uses, would be much better for this kind of application. This inadequacy can be remedied, however, with a small app called Dock Dodger, which can hide any application from the dock and cmd+tab switcher.

The other feature Bowtie lacks is the ability to search through the iTunes library, which is pretty much the core of CoverSutra. Upon this realization, it became clear that running Bowtie and CoverSutra side-by-side was definitely a viable option. Using Dock Dodger, I have Bowtie hidden in the background, so that I can use its interface instead of CoverSutra’s desktop album art (the Bowtie theme called ‘Wet Floor’ is really good for this usage), while I continue to use CoverSutra as my main music navigator.

As a final note, I feel I should mention that up until Bowtie, I still used my perennial favorite utility, Quicksilver, for my iTunes-related hotkey needs. CoverSutra’s hotkeys work great, but I found that there was no way to get the CoverSutra notification under the menu bar to appear when using CoverSutra’s own hotkeys to change the song, so I refrained from using them. However, Quicksilver hotkeys can be somewhat sluggish at first, and Bowtie loads faster at boot-up than Quicksilver, so I recently moved my play/pause and next/previous hotkeys over to Bowtie, and my increase/decrease volume & rating hotkeys to CoverSutra. This setup has treated me well so far, and I’m very happy with it.

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Bowtie and Coversutra – Match Made in Heaven

I’ve posted about CoverSutra before, specifically about its appearance. I didn’t like the default look of the search bar or desktop album art, so I found a collection of modifications that created an interface I liked.

A few days ago I discovered a program with similar abilities to CoverSutra, called Bowtie. It provides a window which one can use to control iTunes, and the bonus of Bowtie over CoverSutra is its skinability. It comes with 11 skins by default, but by looking around the MacThemes Forums, one can find many, many more great themes.

I was considering switching over to Bowtie completely, especially considering that it’s free, but it lacked a few things that CoverSutra has, which I think are very necessary. The first of these, and the most apparent to me, is the lack of a ‘hide from dock’ option, resulting in it always taking up space on the dock, even though it’s a very small app, and doesn’t really warrant a dock icon. A menu bar item, like CoverSutra uses, would be much better for this kind of application. This inadequacy can be remedied, however, with a small app called Dock Dodger, which can hide any application from the dock and cmd+tab switcher.

The other feature Bowtie lacks is the ability to search through the iTunes library, which is pretty much the core of CoverSutra. Upon this realization, it became clear that running Bowtie and CoverSutra side-by-side was definitely a viable option. Using Dock Dodger, I have Bowtie hidden in the background, so that I can use its interface instead of CoverSutra’s desktop album art (the Bowtie theme called ‘Wet Floor’ is really good for this usage), while I continue to use CoverSutra as my main music navigator.

As a final note, I feel I should mention that up until Bowtie, I still used my perennial favorite utility, Quicksilver, for my iTunes-related hotkey needs. CoverSutra’s hotkeys work great, but I found that there was no way to get the CoverSutra notification under the menu bar to appear when using CoverSutra’s own hotkeys to change the song, so I refrained from using them. However, Quicksilver hotkeys can be somewhat sluggish at first, and Bowtie loads faster at boot-up than Quicksilver, so I recently moved my play/pause and next/previous hotkeys over to Bowtie, and my increase/decrease volume & rating hotkeys to CoverSutra. This setup has treated me well so far, and I’m very happy with it.

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Oh, the Irony…

Yes, I am writing a third post about LittleBigPlanet. Yes, I promise I’ll keep it short. No, it’s not good news. I just unlocked a mini-game level in the game (no, I’m not quite finished yet, but I’m almost there) called “Spline Rider”. When I saw the title, I died a little on the inside, but when I loaded it up and found myself on a toboggan riding down an environment constructed completely of straight lines, I got angry.

Of course, the level is fun. It’s tricky to get the sled to balance right so you don’t flip over. However, this level is an exact replica of the extremely popular flash game, Line Rider (so popular, in fact, that it has been bastardized into a soulless console game). The hypocrisy is unbelievable, that Sony and MediaMolecule will remove fan-made levels that infringe on copyrights, while there is an official level obviously meant to emulate another commercial game.

On the plus side, I checked the published levels again, and I realized that the Mirror’s Edge and Tetris levels have not been removed (yet), so please, go play them while you still can. I sincerely hope that the Tetris level is not removed, because it is pure genius, and really fun.

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On Second Thought…

Mad sackboy

So yesterday I posted about the latest addition to my list of all-time favorite games, LittleBigPlanet. After posting that post, I began to brainstorm the game’s possible flaws, and I came up with a few things.

First of all, in the level creator, the first time you try to use a new category of objects (materials, switches, eyes, vehicles, etc.), you are forced to watch a tutorial on how to use it. This would be tolerable if the tutorials were skippable, but they aren’t. At least, not all of them are. The tutorials are really unnecessary, and seem extremely out-of-place in such an intuitive and easy-to-understand game. Forcing users to complete tutorials before allowing them to proceed is one of the biggest problems in modern games, which usually include a ridiculously long tutorial level (usually unskippable, as well) at the beginning of the game, which you are forced to play through every time you play the game. For example, the first half-hour in Kingdom Hearts 2 (Twilight Town) is basically a glorified tutorial level, and the opening level of Knights of the Old Republc 2 was just as bad.

Secondly, and this is not a flaw as much as a trivial gripe, the clothes are not as customizable as I would like. Basically, colors. Some clothes allow you to modify their color, but there is only one color setting for your entire avatar, meaning every customizable article of clothing, and all menus, must be the same color. Certainly not a showstopper, but a complaint nonetheless.

Neither of these complaints were enough to merit posting about, in my opinion. However, then I read about MediaMolecule (the company that created LBP) and Sony “moderating” fan-made levels.

Now, don’t get me wrong here, I can understand the need for some level of censorship on their part, they obviously are going to have to delete anything obscene, and anything illegal. But the amount of level-deleting (and it is just that, permanent deletion of so-called “moderated” levels) that has been happening in the past few days is ridiculous. MediaMolecule is removing levels that could infringe on copyrights, so levels that reference other video games, music, people, movies, etc. are all being removed, irrevocably. This is really bad, a lot of my favorite levels (the Mirror’s Edge levels, as well as Tetris, Galaga, etc) are all being removed. They were really the best levels online, being so ingeniously re-created from the tools offered in the game. I must say, I’m very disappointed in MediaMolecule for being such cowards.

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LittleBigPlanet

It’s pretty rare for me to really like a video game, or at least it’s rare for me to like it enough to actually want to play the game all the time. I usually only discover such an addictive game about once a year. The last time that it happened was with Rock Band back in the spring, Kingdom Hearts a few years that, and way back when, the Myst series.

However, last friday (Halloween), one of my friends lent me LittleBigPlanet for the week, and I’ve been been spending most of my free time since then playing the amazing thing (I actually gave my friend back his copy on thursday, and went out yesterday to purchase my own). The game is beautiful, creative, addictive, unique, intuitive, and above all else, fun. Of course, I’ve known about LittleBigPlanet for more than a year. The trailers and gameplay videos for it during the summer of 2007 were big factors in my purchasing of a Playstation 3 in the first place, so one could say I actually spend $500 to play this game (or, if you consider the fact that I bought my HDTV to go with the PS3 around the same time, one could actually say that I spent over $1000 to play it).

Sackboy

In LittleBigPlanet, you play as Sackboy (above), a character made out of cloth (hence his name), and run around LittleBigPlanet (a physical manifestation of all of the dreams and imaginative energies of the people of Earth), exploring and collecting items. Items include stickers (which can be stuck anywhere in the game, even on other characters), decorations (which are like 3-dimensional stickers, and can also be stuck on anything in the game), and costumes, among other things. The costumes are a very fun part of the game, because you can really customize your Sackboy a lot using them (see below).

Customized sackpeople

Besides the story mode (the main levels of the game, tied together into some sort of loose, disjointed story), there’s also the “MyMoon” area, where you can create your own levels. As you play through the official levels of LittleBigPlanet, you collect the objects from the official levels as items, allowing you to (in theory) re-create the official levels entirely, or build your own worlds. When you’ve created a level that you like, you can publish it, so other people can download and play in it themselves. You can also download and play levels that other people have made, some of which are really amazing.

Building a level

Perhaps one of the best features of this already amazing game is the multiplayer gameplay. Up to 4 people can play at the same time, working cooperatively to finish the levels together. In my opinion, this is the best form of multiplayer gameplay (that is, 4 people in the same room working together, while the second best is online cooperative, then real-life competitive, and online competitive being the worst form of multiplayer), because it really feels like a group effort, and you’re playing with people you really know, and having fun together. LittleBigPlanet is a very social game, it’s actually impossible to complete it 100% on your own, there are a lot of two-player puzzles to get secret items and such.

Hanging onto a cloud

LittleBigPlanet is definitely my favorite PS3 game thus far. I would strongly recommend it to anybody and everybody.

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