Tag Archives: Rants

The iPhone, iPad, and Why We Need to Get Over Flash

When I first heard about the iPhone, back in 2007, one of my biggest gripes (and I think many can relate with me here) was its lack of flash support. Even back then, Flash Lite was available on various phones (granted, most of them in Japan, but Verizon had a couple), and it seemed ridiculous to me that the iPhone, with all its power and capabilities, couldn’t run even that. This quickly took a backseat to the complaints about lack of native apps, then multitasking, app store rejections, etc. (I never cared that much about copy/paste support, to this day I’ve only ever used it once, but I concede that this was also a pretty popular complaint at one point)

Well, one by one, all most of those problems were solved (ahem, app store). The biggest remaining problem now is simply the lack of Flash support on the iPhone, iPod Touch, and the larger iPod Touch iPad (another rant for another time).

As we probably all know, there has been a war waging between Apple and Adobe for some time. This is a pointless and stupid war, because the two companies should really work together to make computing more enjoyable for everyone. Then again, media industries should embrace piracy and it should rain chocolate every Thursday, some things just aren’t going to happen. In the past, the two companies kept their conflict somewhat private, as the two relied on each other for a large portion of their profits. Apple had (successfully) built up an image of the Mac as the absolute best computer for creatives. Creatives use Adobe products practically exclusively. If Adobe dropped support for Macs, they would lose a huge number of customers, and Mac sales would drop drastically. Neither company could afford this, so they made their peace and lived with the status quo.

Since 2007, however, Apple has had a new bargaining chip. With the launch of the iPhone, Apple’s largest source of income is no longer its computers. They would suffer if they somehow lost their computer business, but it isn’t anywhere close to something that could be considered a ‘large’ portion of their revenue. Adobe is in the same position it always was. Apple now has the upper hand, and can begin to act against Adobe. Hence the lack of iPhone Flash support.

It boils down to this: Apple and Adobe hate each other, despite past appearances. Adobe has no leverage on Apple anymore, thus Apple can do what it wants, thus no iPhone Flash. Ever.

Now the thing about this, is that it isn’t as bad as everybody makes it out to be. While yes, it would be nice to have access to so much of the content out there on the internet that’s made in Flash, but let’s face it: Flash really sucks.

Apple outlined this in Steve Jobs’ “Thoughts on Flash” letter, but I’ll reiterate. What it basically comes down to is this:

  • Flash is a closed system. As widely used as Flash is, it is still a proprietary plugin made by a single company. Adobe called Jobs a hypocrite for making this point, with the App Store being the walled garden that it is, but I feel that the difference is that there’s still Cydia and the jailbroken apps. Apple can’t stop the jailbreaking of their devices, and thus anybody not happy with the restrictions that Apple imposes on the App Store has an alternative (of course, if Apple had its way, we would not have this alternative, and then I’d have to re-evaluate all of this). Adobe is in control of Flash, and they can use it to serve their own purposes.
  • Flash is clunky, old, and slow. While I recognize that Steve Jobs is bullshitting to some extent when he claims that most of the crashes that happen on a Mac are due to Flash, I also know that Flash, historically, is just really slow. The new Gala release (which takes advantage of GPU acceleration on Macs) is somewhat better, but it isn’t fixed yet. I still hear my fans spin up during long Hulu or Youtube videos. Flash is not something I want to be dependent on, not until Adobe makes it much more enjoyable to use, on a Mac and elsewhere.
  • We are addicted to Flash. While I’m sure it wouldn’t be that hard to support Flash on the iPhone (hey, Android is doing it now), Apple is choosing not to. They have chosen to cut us off from the massive amount of content made in Flash on the Internet. While this might seem like a bad thing, look at the previous two points again. Flash sucks. While the number of Flash movies, games, and apps that exist on the Internet is huge, there are much better options out there, and we need to start breaking our reliance on Flash. That starts by quitting cold-turkey.

So there you have it. I’m siding with Apple on this one, for a change. Flash sucks, and we need to stop using it until Adobe makes it better. Hence, I’m not pissed at Apple for refusing to support it on their devices. There are better alternatives out there, such as HTML5 (cue angelic choir), which are supported on the iPhone OS devices. Youtube has been converting their videos from flv to h.264 since the launch of the iPhone, and we’re starting to see a lot more of that kind of media now (This, unfortunately, isn’t a great solution either, as the h.264 is a proprietary format as well, and companies must pay a licensing fee to use it. Something else like Ogg Theora would be even better, but it is still really inefficient. Oh well, another rant for another time).

And for those of you who think that HTML5 is only revolutionary for video, but Flash is still required for all of those wonderful games, I would tell you to take a look at Google’s Native Client SDK (NaCl for short – ha!):
(Skip to 4:30 for an example, if you aren’t interested in the geeky aspects of NaCl)

NaCl allows programmers to run regular old code in a web browser. This means that you can write a program in C or C++, in the same manner you would if you were writing a desktop app, but then run it as a web app, in an HTML5-compliant browser. It lets you make great-looking, fast apps, using 2D or 3D graphics, that are instantly cross-platform to iPhone OS, OS X, Windows, and Linux. Plus, it’s open-source. Basically, it does everything Flash does, but better. It’s already built into your iPhone, Android Phone, Laptop, Desktop, and even some HDTVs.

HTML5 is the warrior we need to defeat the old, cantankerous dragon that is Flash. The iPhone supports it, something it will never do for Flash. Flash is dead, long live HTML5.

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More Windows 7

Microsoft has announce the official pricing system for Windows 7. Thankfully, the new OS isn’t going to cost more than Vista, as was rumored, and it is actually the most inexpensive version of Windows ever produced.

That being said, There’s definitely still room for improvement. The pricing system for Windows 7 is as follows:

  • Home Premium Full Version – $199.99
    This is the version of Windows 7 that most people are going to get. It offers all features of Windows 7 except for automatic backup & restore, XP emulation, and BitLocker encryption.
  • Professional Full Version – $299.99
    Professional adds the ability to emulate Windows XP (very handy for business professionals who cannot afford to have software incompatibilities), and make automatic backups.
  • Ultimate Full Version – $319.99
    Ultimate adds BitLocker on top of the Professional features. Ultimate is, overall, a ripoff that Microsoft should not be offering anymore. Don’t buy it unless you desperately need BitLocker…

Compared to Windows Vista’s $239.99 for Home Premium, that’s pretty good. However, the real discounts come with the upgrade versions, for which Microsoft currently has a promotion running so that Home Premium and Pro are half off:

  • Home Premium Upgrade – usually $119.99, now $49.99
  • Professional Upgrade – usually $199.99, now $99.99
  • Ultimate Upgrade – $219.99 (no promotional discount for Ultimate)

Considering how much better Windows 7 is compared to Vista, these prices are just right. Of course, it would be great if Microsoft could be more like Apple and release one version of their OS with all of the features for $29.99, although Snow Leopard admittedly adds less to Leopard than Windows 7 does to Vista.

You can buy Windows 7 at Microsoft’s Store. Act fast, the promotional prices won’t last forever!

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More Windows 7

Microsoft has announce the official pricing system for Windows 7. Thankfully, the new OS isn’t going to cost more than Vista, as was rumored, and it is actually the most inexpensive version of Windows ever produced.

That being said, There’s definitely still room for improvement. The pricing system for Windows 7 is as follows:

  • Home Premium Full Version – $199.99
    This is the version of Windows 7 that most people are going to get. It offers all features of Windows 7 except for automatic backup & restore, XP emulation, and BitLocker encryption.
  • Professional Full Version – $299.99
    Professional adds the ability to emulate Windows XP (very handy for business professionals who cannot afford to have software incompatibilities), and make automatic backups.
  • Ultimate Full Version – $319.99
    Ultimate adds BitLocker on top of the Professional features. Ultimate is, overall, a ripoff that Microsoft should not be offering anymore. Don’t buy it unless you desperately need BitLocker…

Compared to Windows Vista’s $239.99 for Home Premium, that’s pretty good. However, the real discounts come with the upgrade versions, for which Microsoft currently has a promotion running so that Home Premium and Pro are half off:

  • Home Premium Upgrade – usually $119.99, now $49.99
  • Professional Upgrade – usually $199.99, now $99.99
  • Ultimate Upgrade – $219.99 (no promotional discount for Ultimate)

Considering how much better Windows 7 is compared to Vista, these prices are just right. Of course, it would be great if Microsoft could be more like Apple and release one version of their OS with all of the features for $29.99, although Snow Leopard admittedly adds less to Leopard than Windows 7 does to Vista.

You can buy Windows 7 at Microsoft’s Store. Act fast, the promotional prices won’t last forever!

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iPhone 3G S Released

The iPhone 3GS

Today, Apple released the newest iPhone, the iPhone 3GS. The S apparently stands for “speed”, because the big feature of the new device is how fast it is. Both the network speeds and actual hardware speeds have been drastically improved over older generations, at least according to Apple. Other features include a magnetic sensor (for compass features), voice control over music and phone features, and an improved camera (3.2 megapixels, with autofocus and video recording/editing). All of this is packaged in a phone that is exactly the same in physical appearance as the previous generation, the iPhone 3G.

I went and checked out the device today, to see if it really lives up to Apple’s claims of improved speed. Long story short: it does. Doing a side-by-side test of launching Photos.app on my iPod and the 3GS, the app finished loading in about 2 seconds for the newer device while my iPod lagged behind by about 15 seconds. That kind of speed jump is really impressive. I never really noticed a problem with speed on my iPod, but seeing how fast it could be made me a bit envious. The 3.2 megapixel camera is nice, but on the iPhone screen it’s not really possible to see the difference between 2 and 3.2 megapixels, so no real change there. Video editing on the device is very cool, if a bit limited (only timeline cropping is really available, no effects or re-sequencing). I could see the practical application of that feature.

Video editing

Things I forgot to test include voice control and the autofocusing camera, but I did notice the difference in screen texture. Apparently Apple is using a new coating technique on the 3GS that makes the screen “oleophobic”, so it resists fingerprints and smudges. While this extreme is certainly not reached, the screen definitely seems less easily smudged, and smoother to the touch. I could still leave a fingerprint on it, but not as easily as on my iPod’s screen.

As for the physical design of the device, Apple has taken a surprising turn by not updating the aesthetics at all. The size, shape, and colors of the phone remain identical to the previous generation, and the weight has increased by .1 ounce. This seriously disappoints me, as I never really liked the design of the iPhone 3G in the first place. The same goes for the second generation iPod Touch, I just don’t like the super-glossy rounded backs of the devices. A physical keyboard would also be nice, but that’s never going to happen, so it doesn’t matter.

All-in-all, I’d say this is a good upgrade to the iPhone. The 3GS starts at $199 for 16gb (or $299 for 32 gb), while the previous generation 3G has been dropped to $99.

UPDATE: Apparently, Apple changed the official name from iPhone 3G S to just iPhone 3GS. They took out the space. Whatever.

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iPhone 3G S Released

The iPhone 3GS

Today, Apple released the newest iPhone, the iPhone 3GS. The S apparently stands for “speed”, because the big feature of the new device is how fast it is. Both the network speeds and actual hardware speeds have been drastically improved over older generations, at least according to Apple. Other features include a magnetic sensor (for compass features), voice control over music and phone features, and an improved camera (3.2 megapixels, with autofocus and video recording/editing). All of this is packaged in a phone that is exactly the same in physical appearance as the previous generation, the iPhone 3G.

I went and checked out the device today, to see if it really lives up to Apple’s claims of improved speed. Long story short: it does. Doing a side-by-side test of launching Photos.app on my iPod and the 3GS, the app finished loading in about 2 seconds for the newer device while my iPod lagged behind by about 15 seconds. That kind of speed jump is really impressive. I never really noticed a problem with speed on my iPod, but seeing how fast it could be made me a bit envious. The 3.2 megapixel camera is nice, but on the iPhone screen it’s not really possible to see the difference between 2 and 3.2 megapixels, so no real change there. Video editing on the device is very cool, if a bit limited (only timeline cropping is really available, no effects or re-sequencing). I could see the practical application of that feature.

Video editing

Things I forgot to test include voice control and the autofocusing camera, but I did notice the difference in screen texture. Apparently Apple is using a new coating technique on the 3GS that makes the screen “oleophobic”, so it resists fingerprints and smudges. While this extreme is certainly not reached, the screen definitely seems less easily smudged, and smoother to the touch. I could still leave a fingerprint on it, but not as easily as on my iPod’s screen.

As for the physical design of the device, Apple has taken a surprising turn by not updating the aesthetics at all. The size, shape, and colors of the phone remain identical to the previous generation, and the weight has increased by .1 ounce. This seriously disappoints me, as I never really liked the design of the iPhone 3G in the first place. The same goes for the second generation iPod Touch, I just don’t like the super-glossy rounded backs of the devices. A physical keyboard would also be nice, but that’s never going to happen, so it doesn’t matter.

All-in-all, I’d say this is a good upgrade to the iPhone. The 3GS starts at $199 for 16gb (or $299 for 32 gb), while the previous generation 3G has been dropped to $99.

UPDATE: Apparently, Apple changed the official name from iPhone 3G S to just iPhone 3GS. They took out the space. Whatever.

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Windows 7 SKUs – How Microsoft fails as they improve

Microsoft confirmed the 6 SKUs of Windows 7 today – Starter, Home Basic, Home Premium, Professional, Enterprise, and Ultimate. At first glance, this seems pretty bad, even worse than Vista’s nightmare melange of SKUS (as this seems to have 2 more SKUs than the previous OS). However, if one takes a closer peek, it becomes clear that this is actually much better than Vista (while simultaneously still being pretty bad).

Let me explain a bit. Windows XP basically had two SKUs, Home and Professional. There were other versions too (Media Center, x64, etc), but it basically boiled down to Home and Professional. This is pretty self-explanatory, and in my opinion this is really as complicated as it has to get. Average users can use Home just fine, while people who need more features for work or ‘enthusiast’ use can get Professional. This is simple enough, not quite as simple as OS X’s single one-size-fits-all edition, but it works (and in some ways, is better than the single blanket edition, until you need to use a feature from Pro edition that simply isn’t available in Home no matter what you do…)

Windows Vista complicated things pretty horribly. The Vista SKUs (as most people know them) were Home Basic, Home Premium, Business, and Ultimate. In addition to these, Vista Starter and Vista Enterprise also exist, but are not purchasable by most consumers. Home Basic ws an extremely crippled version of Vista, lacking almost all of the new features of the OS, and not really worth anybody’s time or money. Home Premium added most of Vista’s features, and was suitable for most people’s use (the XP Home of Vista). Business added business-centric features, but removed many of the home-use features (such as Windows Media Center), and Ultimate simply includes everything. If this is confusing to you, don’t worry, it is confusing to most people. Vista didn’t sell that well, and it’s not much of a surprise.

Now, Windows 7 has the same SKUs as Vista, at least in name. As with Vista, most people don’t need to worry about Starter or Enterprise, as these are only available in developing countries and to big businesses, respectively. For Windows 7, Home Premium is still suitable for most people’s use, as it includes basically all of Windows 7’s main features. Business adds to these features, but it includes all the features of Home Premium. Ultimate adds a few more features, being the most complete edition, however it seems like Ultimate is a bit unnecessary, as Business edition includes practically all of the features as well. Accordingly, Microsoft is going to be reducing the shelf presence of Ultimate edition by a lot for Windows 7, pushing customers towards Home Premium or Business.

Now, what about Home Basic? Home Basic wasn’t useful for anybody in Windows Vista, and Home Premium is being set up to become the default Windows 7 SKU, so what is the point of Home Basic? This is one of the reasons I’m still very disappointed in Microsoft. In Windows 7, Home Basic and Ultimate editions are not going to be seen by most people, and don’t even really have a purpose anymore, so they are just complicating things unnecessarily. The two of them should be dropped entirely, and Home Premium should become simply ‘Home’. Personally, if I go into a store and I see ‘Home Premium’, I’m going to be confused if there isn’t a ‘Home Basic’ somewhere around, it just makes no sense to have only a Premium edition.

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Oh, the Irony…

Yes, I am writing a third post about LittleBigPlanet. Yes, I promise I’ll keep it short. No, it’s not good news. I just unlocked a mini-game level in the game (no, I’m not quite finished yet, but I’m almost there) called “Spline Rider”. When I saw the title, I died a little on the inside, but when I loaded it up and found myself on a toboggan riding down an environment constructed completely of straight lines, I got angry.

Of course, the level is fun. It’s tricky to get the sled to balance right so you don’t flip over. However, this level is an exact replica of the extremely popular flash game, Line Rider (so popular, in fact, that it has been bastardized into a soulless console game). The hypocrisy is unbelievable, that Sony and MediaMolecule will remove fan-made levels that infringe on copyrights, while there is an official level obviously meant to emulate another commercial game.

On the plus side, I checked the published levels again, and I realized that the Mirror’s Edge and Tetris levels have not been removed (yet), so please, go play them while you still can. I sincerely hope that the Tetris level is not removed, because it is pure genius, and really fun.

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On Second Thought…

Mad sackboy

So yesterday I posted about the latest addition to my list of all-time favorite games, LittleBigPlanet. After posting that post, I began to brainstorm the game’s possible flaws, and I came up with a few things.

First of all, in the level creator, the first time you try to use a new category of objects (materials, switches, eyes, vehicles, etc.), you are forced to watch a tutorial on how to use it. This would be tolerable if the tutorials were skippable, but they aren’t. At least, not all of them are. The tutorials are really unnecessary, and seem extremely out-of-place in such an intuitive and easy-to-understand game. Forcing users to complete tutorials before allowing them to proceed is one of the biggest problems in modern games, which usually include a ridiculously long tutorial level (usually unskippable, as well) at the beginning of the game, which you are forced to play through every time you play the game. For example, the first half-hour in Kingdom Hearts 2 (Twilight Town) is basically a glorified tutorial level, and the opening level of Knights of the Old Republc 2 was just as bad.

Secondly, and this is not a flaw as much as a trivial gripe, the clothes are not as customizable as I would like. Basically, colors. Some clothes allow you to modify their color, but there is only one color setting for your entire avatar, meaning every customizable article of clothing, and all menus, must be the same color. Certainly not a showstopper, but a complaint nonetheless.

Neither of these complaints were enough to merit posting about, in my opinion. However, then I read about MediaMolecule (the company that created LBP) and Sony “moderating” fan-made levels.

Now, don’t get me wrong here, I can understand the need for some level of censorship on their part, they obviously are going to have to delete anything obscene, and anything illegal. But the amount of level-deleting (and it is just that, permanent deletion of so-called “moderated” levels) that has been happening in the past few days is ridiculous. MediaMolecule is removing levels that could infringe on copyrights, so levels that reference other video games, music, people, movies, etc. are all being removed, irrevocably. This is really bad, a lot of my favorite levels (the Mirror’s Edge levels, as well as Tetris, Galaga, etc) are all being removed. They were really the best levels online, being so ingeniously re-created from the tools offered in the game. I must say, I’m very disappointed in MediaMolecule for being such cowards.

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Uru Live to Discontinue in 60 Days

Cyan Worlds and Gametap have just announced that they are not going to be producing a second season, and that Uru Live will be removed from the Gametap servers in 60 days. I’m going to cancel my subscription in 60 days in protest.

Hi Everybody,

I have some news that some of you have probably not been looking forward to. GameTap has decided to discontinue the operation of Myst Online: Uru Live.

The decision was a very difficult one and was made for business reasons rather than due to any issues regarding the design and vision of the amazing world that Cyan Worlds and Rand Miller have brought to us. Despite the great Myst Online experience coming to a close, Cyan is still a very valued partner of GameTap, we are on excellent terms, and we look forward to continuing our relationship in the future.

Many of you have made good friends while playing Myst Online, so here is the bittersweet part. Although Myst Online: Uru Live will be completely shut down in the near future, the game servers will remain live for the next 60 days. During that time, both newcomers and existing players can continue to experience the amazing world of Myst Online, explore the game’s many Ages, and interact with other players in the game and on the MystOnline.com website and forums. After 60 days, the title will be removed from the GameTap service, though MystOnline.com will remain live and active for fans to continue to share their passion for this important game franchise.

I know this is not the news fans of Myst Online wanted to hear. I want to thank all of you who have been extremely supportive of the game and made this grand experiment in an alternative MMO format so much fun. All of us at GameTap also want to thank you again for your tireless enthusiasm for the title.

There has been a clamor for information about the status of season 2 for some time, and the reason we haven’t announced anything sooner is because we have literally been examining a wide variety of possibilities for maintaining the game, but in the end, we had to bring the exploration of the great cave to a close.

So thanks again for supporting us as we launched this truly unique game. GameTap is still committed to exploring new genres of gameplay and encouraging bold visions. If you haven’t already tried Season 2 of Sam & Max, give it a try, it is as anarchic as one could hope. And I can tell you from first hand experience that the upcoming Grimm is novel and exciting experiment as well.

Ricardo Sanchez
VP of Content and Creative Director for GameTap

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Lame Staples CD Packaging

I just bought a ’75 disc’ pack of CD-R’s at my local Staples, and upon unpackaging it, I discovered this:

I smell cheap-o manufacturers who don’t want to make a smaller spindle for the 75 pack… The bottom of the spindle was broken, too. As a result, the cover doesn’t stay on them. Oh well, at least I got 75 discs for the cheaps.

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