Monthly Archives: November 2008

Oh, the Irony…

Yes, I am writing a third post about LittleBigPlanet. Yes, I promise I’ll keep it short. No, it’s not good news. I just unlocked a mini-game level in the game (no, I’m not quite finished yet, but I’m almost there) called “Spline Rider”. When I saw the title, I died a little on the inside, but when I loaded it up and found myself on a toboggan riding down an environment constructed completely of straight lines, I got angry.

Of course, the level is fun. It’s tricky to get the sled to balance right so you don’t flip over. However, this level is an exact replica of the extremely popular flash game, Line Rider (so popular, in fact, that it has been bastardized into a soulless console game). The hypocrisy is unbelievable, that Sony and MediaMolecule will remove fan-made levels that infringe on copyrights, while there is an official level obviously meant to emulate another commercial game.

On the plus side, I checked the published levels again, and I realized that the Mirror’s Edge and Tetris levels have not been removed (yet), so please, go play them while you still can. I sincerely hope that the Tetris level is not removed, because it is pure genius, and really fun.

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On Second Thought…

Mad sackboy

So yesterday I posted about the latest addition to my list of all-time favorite games, LittleBigPlanet. After posting that post, I began to brainstorm the game’s possible flaws, and I came up with a few things.

First of all, in the level creator, the first time you try to use a new category of objects (materials, switches, eyes, vehicles, etc.), you are forced to watch a tutorial on how to use it. This would be tolerable if the tutorials were skippable, but they aren’t. At least, not all of them are. The tutorials are really unnecessary, and seem extremely out-of-place in such an intuitive and easy-to-understand game. Forcing users to complete tutorials before allowing them to proceed is one of the biggest problems in modern games, which usually include a ridiculously long tutorial level (usually unskippable, as well) at the beginning of the game, which you are forced to play through every time you play the game. For example, the first half-hour in Kingdom Hearts 2 (Twilight Town) is basically a glorified tutorial level, and the opening level of Knights of the Old Republc 2 was just as bad.

Secondly, and this is not a flaw as much as a trivial gripe, the clothes are not as customizable as I would like. Basically, colors. Some clothes allow you to modify their color, but there is only one color setting for your entire avatar, meaning every customizable article of clothing, and all menus, must be the same color. Certainly not a showstopper, but a complaint nonetheless.

Neither of these complaints were enough to merit posting about, in my opinion. However, then I read about MediaMolecule (the company that created LBP) and Sony “moderating” fan-made levels.

Now, don’t get me wrong here, I can understand the need for some level of censorship on their part, they obviously are going to have to delete anything obscene, and anything illegal. But the amount of level-deleting (and it is just that, permanent deletion of so-called “moderated” levels) that has been happening in the past few days is ridiculous. MediaMolecule is removing levels that could infringe on copyrights, so levels that reference other video games, music, people, movies, etc. are all being removed, irrevocably. This is really bad, a lot of my favorite levels (the Mirror’s Edge levels, as well as Tetris, Galaga, etc) are all being removed. They were really the best levels online, being so ingeniously re-created from the tools offered in the game. I must say, I’m very disappointed in MediaMolecule for being such cowards.

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LittleBigPlanet

It’s pretty rare for me to really like a video game, or at least it’s rare for me to like it enough to actually want to play the game all the time. I usually only discover such an addictive game about once a year. The last time that it happened was with Rock Band back in the spring, Kingdom Hearts a few years that, and way back when, the Myst series.

However, last friday (Halloween), one of my friends lent me LittleBigPlanet for the week, and I’ve been been spending most of my free time since then playing the amazing thing (I actually gave my friend back his copy on thursday, and went out yesterday to purchase my own). The game is beautiful, creative, addictive, unique, intuitive, and above all else, fun. Of course, I’ve known about LittleBigPlanet for more than a year. The trailers and gameplay videos for it during the summer of 2007 were big factors in my purchasing of a Playstation 3 in the first place, so one could say I actually spend $500 to play this game (or, if you consider the fact that I bought my HDTV to go with the PS3 around the same time, one could actually say that I spent over $1000 to play it).

Sackboy

In LittleBigPlanet, you play as Sackboy (above), a character made out of cloth (hence his name), and run around LittleBigPlanet (a physical manifestation of all of the dreams and imaginative energies of the people of Earth), exploring and collecting items. Items include stickers (which can be stuck anywhere in the game, even on other characters), decorations (which are like 3-dimensional stickers, and can also be stuck on anything in the game), and costumes, among other things. The costumes are a very fun part of the game, because you can really customize your Sackboy a lot using them (see below).

Customized sackpeople

Besides the story mode (the main levels of the game, tied together into some sort of loose, disjointed story), there’s also the “MyMoon” area, where you can create your own levels. As you play through the official levels of LittleBigPlanet, you collect the objects from the official levels as items, allowing you to (in theory) re-create the official levels entirely, or build your own worlds. When you’ve created a level that you like, you can publish it, so other people can download and play in it themselves. You can also download and play levels that other people have made, some of which are really amazing.

Building a level

Perhaps one of the best features of this already amazing game is the multiplayer gameplay. Up to 4 people can play at the same time, working cooperatively to finish the levels together. In my opinion, this is the best form of multiplayer gameplay (that is, 4 people in the same room working together, while the second best is online cooperative, then real-life competitive, and online competitive being the worst form of multiplayer), because it really feels like a group effort, and you’re playing with people you really know, and having fun together. LittleBigPlanet is a very social game, it’s actually impossible to complete it 100% on your own, there are a lot of two-player puzzles to get secret items and such.

Hanging onto a cloud

LittleBigPlanet is definitely my favorite PS3 game thus far. I would strongly recommend it to anybody and everybody.

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A Winner is You! ('You' being anyone who uses the internet)

Democratic presidential nominee Barack Obama said last wednesday that if he is elected to the presidency, he will reinstate Net Neutrality for his first year in office. If you don’t know about Net Neutrality, it is a movement to keep the internet a level playing field for everyone, meaning that internet service providers (AOL, Comcast, RCN, etc) cannot block access to certain websites and give faster access to others. If this were the case, big corporations would pay ISPs to have faster access to their websites, and access to websites that cannot not pay up would be blocked.

This is obviously something that any normal person using the internet does not want. It goes against the first amendment to the Constitution, and would make it very difficult for websites like Zibland to continue to operate, due to inability to pay for good service like a website the size of CNN.com would be able to do. Senator Obama is apparently a very strong supporter of Net Neutrality, just another reason we should all be voting for him tomorrow.

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