Tag Archives: ps3

Oh, the Irony…

Yes, I am writing a third post about LittleBigPlanet. Yes, I promise I’ll keep it short. No, it’s not good news. I just unlocked a mini-game level in the game (no, I’m not quite finished yet, but I’m almost there) called “Spline Rider”. When I saw the title, I died a little on the inside, but when I loaded it up and found myself on a toboggan riding down an environment constructed completely of straight lines, I got angry.

Of course, the level is fun. It’s tricky to get the sled to balance right so you don’t flip over. However, this level is an exact replica of the extremely popular flash game, Line Rider (so popular, in fact, that it has been bastardized into a soulless console game). The hypocrisy is unbelievable, that Sony and MediaMolecule will remove fan-made levels that infringe on copyrights, while there is an official level obviously meant to emulate another commercial game.

On the plus side, I checked the published levels again, and I realized that the Mirror’s Edge and Tetris levels have not been removed (yet), so please, go play them while you still can. I sincerely hope that the Tetris level is not removed, because it is pure genius, and really fun.

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On Second Thought…

Mad sackboy

So yesterday I posted about the latest addition to my list of all-time favorite games, LittleBigPlanet. After posting that post, I began to brainstorm the game’s possible flaws, and I came up with a few things.

First of all, in the level creator, the first time you try to use a new category of objects (materials, switches, eyes, vehicles, etc.), you are forced to watch a tutorial on how to use it. This would be tolerable if the tutorials were skippable, but they aren’t. At least, not all of them are. The tutorials are really unnecessary, and seem extremely out-of-place in such an intuitive and easy-to-understand game. Forcing users to complete tutorials before allowing them to proceed is one of the biggest problems in modern games, which usually include a ridiculously long tutorial level (usually unskippable, as well) at the beginning of the game, which you are forced to play through every time you play the game. For example, the first half-hour in Kingdom Hearts 2 (Twilight Town) is basically a glorified tutorial level, and the opening level of Knights of the Old Republc 2 was just as bad.

Secondly, and this is not a flaw as much as a trivial gripe, the clothes are not as customizable as I would like. Basically, colors. Some clothes allow you to modify their color, but there is only one color setting for your entire avatar, meaning every customizable article of clothing, and all menus, must be the same color. Certainly not a showstopper, but a complaint nonetheless.

Neither of these complaints were enough to merit posting about, in my opinion. However, then I read about MediaMolecule (the company that created LBP) and Sony “moderating” fan-made levels.

Now, don’t get me wrong here, I can understand the need for some level of censorship on their part, they obviously are going to have to delete anything obscene, and anything illegal. But the amount of level-deleting (and it is just that, permanent deletion of so-called “moderated” levels) that has been happening in the past few days is ridiculous. MediaMolecule is removing levels that could infringe on copyrights, so levels that reference other video games, music, people, movies, etc. are all being removed, irrevocably. This is really bad, a lot of my favorite levels (the Mirror’s Edge levels, as well as Tetris, Galaga, etc) are all being removed. They were really the best levels online, being so ingeniously re-created from the tools offered in the game. I must say, I’m very disappointed in MediaMolecule for being such cowards.

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LittleBigPlanet

It’s pretty rare for me to really like a video game, or at least it’s rare for me to like it enough to actually want to play the game all the time. I usually only discover such an addictive game about once a year. The last time that it happened was with Rock Band back in the spring, Kingdom Hearts a few years that, and way back when, the Myst series.

However, last friday (Halloween), one of my friends lent me LittleBigPlanet for the week, and I’ve been been spending most of my free time since then playing the amazing thing (I actually gave my friend back his copy on thursday, and went out yesterday to purchase my own). The game is beautiful, creative, addictive, unique, intuitive, and above all else, fun. Of course, I’ve known about LittleBigPlanet for more than a year. The trailers and gameplay videos for it during the summer of 2007 were big factors in my purchasing of a Playstation 3 in the first place, so one could say I actually spend $500 to play this game (or, if you consider the fact that I bought my HDTV to go with the PS3 around the same time, one could actually say that I spent over $1000 to play it).

Sackboy

In LittleBigPlanet, you play as Sackboy (above), a character made out of cloth (hence his name), and run around LittleBigPlanet (a physical manifestation of all of the dreams and imaginative energies of the people of Earth), exploring and collecting items. Items include stickers (which can be stuck anywhere in the game, even on other characters), decorations (which are like 3-dimensional stickers, and can also be stuck on anything in the game), and costumes, among other things. The costumes are a very fun part of the game, because you can really customize your Sackboy a lot using them (see below).

Customized sackpeople

Besides the story mode (the main levels of the game, tied together into some sort of loose, disjointed story), there’s also the “MyMoon” area, where you can create your own levels. As you play through the official levels of LittleBigPlanet, you collect the objects from the official levels as items, allowing you to (in theory) re-create the official levels entirely, or build your own worlds. When you’ve created a level that you like, you can publish it, so other people can download and play in it themselves. You can also download and play levels that other people have made, some of which are really amazing.

Building a level

Perhaps one of the best features of this already amazing game is the multiplayer gameplay. Up to 4 people can play at the same time, working cooperatively to finish the levels together. In my opinion, this is the best form of multiplayer gameplay (that is, 4 people in the same room working together, while the second best is online cooperative, then real-life competitive, and online competitive being the worst form of multiplayer), because it really feels like a group effort, and you’re playing with people you really know, and having fun together. LittleBigPlanet is a very social game, it’s actually impossible to complete it 100% on your own, there are a lot of two-player puzzles to get secret items and such.

Hanging onto a cloud

LittleBigPlanet is definitely my favorite PS3 game thus far. I would strongly recommend it to anybody and everybody.

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Ratchet & Clank: Future Demo

The PS3 demo of Ratchet & Clank: Future came out a few days ago, and I just got around to downloading it. It is pretty amazing, with a very short load-time accompanying a very expansive, good-looking city level. You are thrust into the action almost immediately, after a brief cutscene with a bit of comedy from our heroes. Basically, they need to get to the Planetary Defense Center, but their ship breaks down, so they are forced to traverse the city on foot. Convenient.

Anyway, the gameplay ranges from annoying (it’s very easy to fall off the platforms and plummet to your death) to quirky (there’s an item named ‘The Groovitron,’ which is like a music-playing disco ball, which causes all the enemies on screen to dance and completely ignore you), to really fun (rail grinding, with entire buildings collapsing behind you). It even ends the demo with a cliffhanger.

Graphics-wise, it is stunning. The whole world is slightly cartoon-y, but the quality is amazing. I really cannot figure out if the cutscenes are pre-rendered or not…

Ratchet & Clank: Future looks like a pretty good game, and I’ll consider buying it when it comes out.

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The Simpsons Game (demo)

The Simpsons Game (what little I’ve played of it) is really really awesome. It’s definitely the best cell-shading I’ve ever seen, and also the best Simpsons game ever. Using the giant homer ball is really really fun, same with El Barto. If you have a PS3, definitely download this demo.

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Heavenly Sword

In an almost total contrast to LocoRoco, I also recently acquired Heavenly Sword, the cinematic sword-slasher recently released for PS3.

The game is epic, and very fun. The battle system is not that hard to use, though combos require perfect timing to get them right. ‘Forms’ (Speed, Power, and Regular) are a bit confusing at first, but once you realize that an enemy with a blue aura needs to be fought with Speed, and one with yellow needs Power, it’s pretty simple to use the forms. It takes a bit of messing around (and a lot of dying) to figure out that an enemy glowing red is doing an unblockable attack, and you need to move or you’re gonna take serious damage.

The AfterTouch features are my absolute favorite thing in the entire game. This is when you are using any sort of projectile (arrows, cannonballs, or actually anything you pick up and throw), you can use the SIXAXIS to guide it as it flies though the air. The first time you get this option (or the first time the game explains how to use it), you are playing as a sniper, guarding your clan’s fort. It’s pretty fun, except that the area is too dark to pick out your enemies, and you are at too close a range for the AfterTouch to work. In the next episode, however, Bohan is moving catapults towards your base, and you have to use a cannon to destroy them (via the handy weak points on the front with giant red targets painted on them). This episode is where you get SIXAXIS awesomeness, since the cannonball has something like 20 seconds in the air before making contact, allowing for plenty of AfterTouch corrections.

The storyline in the game, like I said before, is cinematic. As in, the game is like watching a movie. You play through a very fluid chronology of events surrounding the end of Nariko’s life (or…is it?really, really creepy animated using motion capture, meaning that they move and speak very realistically. All the directing for the mo-cap actors was done by Andy Sirkus, the actor famous for doing the voice and mo-cap for Gollum/Smeagol in Lord of The Rings, and pretty much every feature involving mo-cap since then. He also plays the villain of the game, King Bohan.

Anyway yeah, very fun game. I’d recommend buying it to anyone with a PS3.

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LocoRoco Cocoreccho

I bought LocoRoco Cocoreccho (the ps3 sequel to the very popular LocoRoco, for the Playstation Portable) last Thursday, when it came out on the Playstation Store. I have been playing it during almost all of my free time since then. It’s just that fun.

When I originally heard about it (in rumor form), I was extremely excited, since LocoRoco is so damn fun. You use the shoulder buttons on the PSP to tilt the whole world, and roll the LocoRoco’s along, picking up more as you go. Great gameplay, and on the PS3 it would be even more fun, since you could use the SIXAXIS motion sensors to tilt the world instead of buttons.

Then I found out that the game would be more of a screensaver than a game. I had really no idea what this meant, and ultimately it’s total bull. This is a real game, not a screensaver. But I also found out that the feature I was so excited about, the motion-controlled world tilting, was not actually a part of the game. Instead, you control a butterfly (using the joysticks), whom the LocoRoco’s follow. The SIXAXIS sensors are used, but just for tilting ramps, spinning wheels, pulling objects, and otherwise manipulating the scenery. A bit disappointing, but after actually playing the game, it is still insanely fun and addicting.

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New TV!

I went out and bought an Element 32″ FLX-3210 HDTV. Why did I choose that one? It was cheap. Hooray! $499 when I got it, thanks to Labor Day sales. And thank goodness I decided on this one instead of the one I was originally going to get, because I compared them in-store, and the Γ–levia’s quality was terrible.

So here’s my review of the FLX-3210. Keep in mind that I have little to no experience whatsoever with HDTV’s, and no actual HD content to watch on it yet (HDMI cable for the ps3 is in the mail).

Setup:
Setup was very simple, just four screws to keep the stand onto the display (which came in two of the larges pieces of Styrofoam packaging I’ve ever seen). The menus are extremely simple and easy to navigate. Great.

Picture Quality:
The TV is 768p (1360×768), though advertised as 720p, because 768p is not an American standard (being a PAL resolution), so i guess 720p images will be scaled up a bit to fit. I’ll find out when I get my HDMI cable.

The color is amazing, the 1200:1 contrast ration is awesome, blacks are pretty black, whites are extremely bright. There’s no ghosting or anything, the picture is all-around “super”, especially considering the low pricetag.

Sound Quality
However, it’s pretty obvious why Element can afford to make such inexpensive TV’s without losing image quality. The speakers on this box are not the best I’ve ever heard, not by far. They’re somewhat tinny and have an almost complete lack of bass. I’d call the out-of-the-box sound quality “passable”.

However, after some tweaking of the settings (turning off the simulated surround sound helped a ton, as did turning up the bass), I’d give the speakers a solid “decent”.

Other Factors
Inputs: It as 2 composites, 1 RCA component (which I’m using for the ps3 right now), 1 HDMI, 1 S-video, 1 vga (which I hooked my computer up to for some awesome iTunes visualizations action), and maybe some others πŸ˜› In short, a ton of connections. Great πŸ™‚
Remote: Nothing special. Decent.

Overall: Great πŸ˜€

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New TV!

I went out and bought an Element 32″ FLX-3210 HDTV. Why did I choose that one? It was cheap. Hooray! $499 when I got it, thanks to Labor Day sales. And thank goodness I decided on this one instead of the one I was originally going to get, because I compared them in-store, and the Γ–levia’s quality was terrible.

So here’s my review of the FLX-3210. Keep in mind that I have little to no experience whatsoever with HDTV’s, and no actual HD content to watch on it yet (HDMI cable for the ps3 is in the mail).

Setup:
Setup was very simple, just four screws to keep the stand onto the display (which came in two of the larges pieces of Styrofoam packaging I’ve ever seen). The menus are extremely simple and easy to navigate. Great.

Picture Quality:
The TV is 768p (1360×768), though advertised as 720p, because 768p is not an American standard (being a PAL resolution), so i guess 720p images will be scaled up a bit to fit. I’ll find out when I get my HDMI cable.

The color is amazing, the 1200:1 contrast ration is awesome, blacks are pretty black, whites are extremely bright. There’s no ghosting or anything, the picture is all-around “super”, especially considering the low pricetag.

Sound Quality
However, it’s pretty obvious why Element can afford to make such inexpensive TV’s without losing image quality. The speakers on this box are not the best I’ve ever heard, not by far. They’re somewhat tinny and have an almost complete lack of bass. I’d call the out-of-the-box sound quality “passable”.

However, after some tweaking of the settings (turning off the simulated surround sound helped a ton, as did turning up the bass), I’d give the speakers a solid “decent”.

Other Factors
Inputs: It as 2 composites, 1 RCA component (which I’m using for the ps3 right now), 1 HDMI, 1 S-video, 1 vga (which I hooked my computer up to for some awesome iTunes visualizations action), and maybe some others πŸ˜› In short, a ton of connections. Great πŸ™‚
Remote: Nothing special. Decent.

Overall: Great πŸ˜€

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Ps3 Demos

Since I don’t have any games yet, I’ve just been playing around with the Playstation game demos. So far I’ve tryed out Motorstorm, Heavenly Sword, DiRT, and Gran Turismo HD. My favorite is definitely Motorstorm (so much, in fact, that I have ordered it already), with DiRT in second. They are both highly realistic racing games, Motorstorm being more desert-centric and DiRT being more about general racing. I’ve posted videos of Motorstorm before, so I won’t go into too much detail, but its basically a racing game that takes place along the top of a canyon (or at least, the demo level does…I have never seen another level…), and has pretty spectacular explosions when you crash or use the boost to get through for too long and it overheats.

DiRT, on the other hand, is insanely realistic, and not just graphics-wise. There are no boosts in DiRT, and both the car and environments take realistic damage with every collision. And again, the damage isn’t just graphical. Take too many impacts to one side of your car, and it starts to slow down and drift in one direction. Take way too many collisions, or enough ones at high speed, and your car stops working completely, causing you to forfeit the race. It’s all very impressive, but Motorstorm is just more fun. πŸ˜›

Heavenly Sword is cool, it plays like Soul Calibur, but with multiple opponents. Graphically? Amazing. Stunning, really. I might get it…who knows?

All in all, I’m very happy with the purchase πŸ™‚

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