Tag Archives: Myst games/Cyan Worlds

Riven Map

I’m working on a Riven-related project, which I’m not really at liberty to give details about just yet, suffice to say that it requires a good, accurate map of the 5 islands and the 233rd age. I googled and manually searched for such a map for a few days, to no avail. I asked several people who I expected to know (the good folks at the Guild of Cartographers), but nowhere could I find a decent map.

Then I found the amazing collection of MystRiven (an UruObsession member), including a poster-sized map of Riven:

I asked MystRiven where he got the map, and he told me that it was from a Riven strategy guide by Prima. I searched Amazon, and found it. Even better, I found it used, for $4.00 including shipping. I sent a message to all of the sellers inquiring about the status of the map/poster, and one helpful store informed me that the poster was included. Long story short – I got that map.

Remembering how infuriating it was to not be able to find a good map, I promptly scanned my map and pieced it together in Photoshop, so that anyone else who needs a good Riven map won’t have to go through what I did.

You can download 4 versions:

  1. The low resolution version (949×855, 1.6MB)
  2. The normal version (1460×1316, 3.7MB)
  3. The high resolution version (5840×5265, 70.7MB)
  4. The .psd version, so you can edit it yourself(5840×5265, 218.1MB)
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Happy New Year!

So, there goes 2008! We saw the closure of Myst Online: Uru Live, the election of the first black president, and many other important events, sad and happy.

Now we face a new year, 2009. Open Source Uru is on the horizon, and who knows what else? Happy new year, everyone!

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The Myst Movie animatic trailer (How did I miss this?)

While exploring the Myst Movie website, I stumbled across this post, and I was stunned. How did I somehow miss the first trailer for the Myst Movie?! Let me say that one again, the first trailer for the Myst Movie. I’m shocked at myself for missing this post. Really.

The trailer is obviously pretty rough, it is only an animatic (basically pictures from the storyboards of the movie strung together with dialogue) of a trailer. This, however, does not detract from how awesome it is. I honestly can’t believe that the Myst Movie is really happening. I hope it’s good…

The movie is based on one of the Myst novels, The Book of Ti’ana. It tells the story of Anna’s discovery of the city of D’ni and the events that follow her arrival as the first-ever surface-dweller the D’ni have come in contact with. It’s a great story, full of the history of D’ni, as well as the oldest traceable origins of Atrus’ family (the main character of the Myst series).

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Uru To Go Open-Source!

Cyan Worlds announced today that they are going to make Uru an open-source project. They plan to release the source code for the client, servers, and creation tools to the Myst community, and allow it to grow and develop as it will in the hands of the public.

Personally, I think this is a great development. The Myst community is very eager to get back into Uru, and in Cyan’s current state, the prospects of an official revival (especially one on the scale of Myst Online) are looking somewhat grim. By releasing the code for the project, the community itself can build and maintain the world of Uru, without having to rely on Cyan’s fluctuating state to keep Uru surviving. Also, it will provide me with the opportunity to run a real Uru server once again, and maybe even get it to a state of popularity…That would be nice, not to mention the way way way more interesting hacks that can come out of Uru once the hacking community gets its collective hands on the source code…

But on the other hand, this is also sad news. Uru has been a big project for Cyan Worlds for a very long time (production started right after Riven, basically), and now that they’re giving out the code to the public, it’s sort of like they’re letting go of the last piece of their effort, finally acknowledging that perhaps the world is still not ready for Uru Live. It’s a sad thing to think about, made only worse by the realization that there could possibly be no more Cyan-made content for Uru, ever.

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Uru: Complete Chronicles on a Mac!

About a month ago, I decided (most likely thanks to Jevasi, DanTheMystFan, and all the other great people I was talking to at Mysterium this year) to get back into the world of Writing (the process of creating a custom Age for Uru), after a year-long hiatus. I returned to find the community in good health, happily churning out very high-quality ages one after another. The tool used for Writing, pyPRP (which is actually just a plugin for Blender) had improved and advanced tenfold since I last used it, now supporting animated textures, custom cameras, and something called ‘AlcScript’, which allows for simple actions to be scripted, making it easier to Write dynamic ages (my only finished age, Galamay, has no interactivity whatsoever, because when I Wrote it years ago, you had to actually write code to do that stuff…). The Guild of Writers Wiki, with its big list of tutorials, was endlessly helpful as I re-learned the little I remembered, and quickly advanced to new levels of ability.

The only problem with this Age Writing is the fact that I use a Mac, and Uru is built for Windows. The classic problem. My first solution was Dropbox, an easy file-syncing program that automatically copies files to every computer you’ve registered, every time the files are modified. This worked well enough, but I still had to wait on my network to move the files, and then move them to the Uru directory on my PC once they were synced. It worked, but it was definitely flawed.

So I began to think about another option. What if I could run Uru on my Mac? That would solve my problems, because then I could Write and test on the same machine. But how would I do it? My first thought was Parallels Desktop or VMware Fusion, which both run Windows on top of OS X, meaning that the game would definitely run exactly as it would on a PC. However, a virtual machine would only cause more problems, such as the time it takes to load a virtual machine, or the lag that would be produced by running 2 operating systems. I thought about the latter problem for about two seconds before the answer hit me:

Wine. A self-referencing acronym standing for Wine Is Not an Emulator, Wine allows users of non-Windows operating systems to run .exe files meant specifically for Windows. The great thing is that it does this without having to run the entire Windows OS, just the specific parts that it needs to make the program work. This means that there’s no added lag, and programs really do run as if they were native to your own OS (in my case, Mac OS X, but it is available for Linux, OpenBSD, Solaris, and any platform you can build it on really, since it’s an open-source project).

The first thing I tried was DarWINE, a Wine project dedicated to getting Wine to work on OS X. Using the installer on the Uru Disk, I got through all of the initial installation before it gave me a strange error (Cannot find string ERROR_CANNOTLOAD), and crashed.

Next, I tried CrossOver Games, a commercial version of Wine dedicated to making Windows games work on Mac OS X and Linux. This behaved exactly as DarWINE did when I gave it the CD with the installer.

Frustrated, I thought more about my past experiences with Uru. I have found in the past that you don’t actually have to install Uru: all the installer does is unpack the data from the CDs to the hard drive. If you can get the files from another source (such as a past installation), you can simply run it without any other modifications. Perhaps the installer makes some registry changes, but they aren’t necessary for the game to run. Following this line of thought, I copied the files from my Uru install to my Mac, and tried opening UruExplorer.exe with CrossOver Games.

Loading...

Ta da!

Presto! Flawless Uru, running directly on my Mac. Everything that worked on my PC works on my Mac, and given the fact that my PC doesn’t have speakers, the Mac can actually run Uru better than my PC!

Here’s how to do it:

  • Install URU:Complete Chronicles on a PC.
  • Install Drizzle, and get the No-Disc patch, flymode, OfflineKI, whatever add-ons you want. Drizzle is natively Mac-compatible, so you can always modify these settings later on.
  • Make sure all of that stuff works on your PC.
  • Copy all the files in your Uru directory (C:/Program Files/Ubisoft/Cyan Worlds/Myst Uru: Complete Chronicles by default) to somewhere on your Mac.
  • Get CrossOver Games if you don’t already have it. The link is a trial, the full version costs $39.95 unfortunately…
    Based on various reports, it seems like Crossover Games 8.0.0 works the best for Uru, newer versions can have some odd issues. You can download the trial for that here.
  • Create a WinXP bottle in Crossover (“Manage Bottles” from the Configure menu).
  • Programs > Run Command…
  • Hit browse and locate UruExplorer.exe on your hard drive
  • Save the command, to make it easier to launch again later
  • Hit Run, and Uru will launch. You can ignore the error message that might pop up, Uru will launch a moment later.

You can also just find UruExplorer.exe in Finder and double-click it, Uru should launch just the same.

More pictures:

Everything works, even complicated stuff like Er'cana and Ahnonay.

Even flymode works!

Custom ages function great!

If you love Uru, but are tired of exploring by yourself, you should install Myst Online: Uru Live Again on your Mac and come play online!

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MO:RE

Yesterday, Cyan Worlds delivered a letter to the Guild of Messengers, to be released to the community-at-large. It reads:

Shorah,

We’ve got some good news. GameTap and Cyan Worlds have reached an agreement that would return the rights of Myst Online to Cyan Worlds! We’re very excited, but at the same time, there are some hurdles to overcome. Cyan Worlds is currently operating at a reduced capacity. We’re not in a position where we have plenty of resources and people to bring MO back fast and furiously. But we’ve got a plan, and we’d like to run it past you – our fans and supporters.

Read the whole letter here…

Basically, the letter says that we will see yet another incarnation of URU (this being the fourth Uru, following Uru Live, Uru:Ages Beyond Myst, Until Uru, and Myst Online: Uru Live, which closed just a few months ago), and that it won’t have any new Cyan-based content (at least, not at first). Instead, Myst Online: Restoration Experiment is to be much more community-supported, with a heavier emphasis on the Guild system that was established, but never really put to good use during the extent of MO:UL.

The initial thinking on the cost of this project is $25 for six months, a fee I will gladly pay for more Uru, especially if it is to have fan-run servers, like Until Uru did. I attempted to set up my own UU server back in the day, but I never got it accessible to the public before D’mala (Cyan’s official server) opened and everyone stopped caring about the fan-based servers. Understandably, I’d like another shot at running a server.

Here’s hoping that this is the Uru that finally makes it, and that the fourth time’s the charm.

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Cosmic Osmo's Hex Isle


Cosmic Osmo's Hex Isle

I just received Cosmic Osmo’s Hex Isle, the latest game from Myst creator Cyan Worlds. It has a very different feel than the Myst games, a lot more dialogue and bright colors and a lot less exploration and puzzle-solving. The game is very pretty, using the newest version of Cyan’s Plasma engine, and (unsurprisingly, due to a faster dual-core processor and four times the memory) runs better on my Mac than on my PC.

The gameplay is much more similar to a ‘casual’ game than a normal video game, in that the story is extremely simple, and the game mechanic is very straightforward. Touch all 6 blue ‘hexes’ (hexagonal tiles) to complete the level. Of course, it gets more complicated as the levels go on, with moving hexes, hexes that disappear after you step on them, etc.

The game is very fun, and for a game of its caliber, it’s very pretty. Unfortunately, the only website it’s available from is Fanista, which I think is possibly the worst online retailer I have ever had the misfortune to be forced to use. Maybe you can find it on eBay?

Having played Cosmic Osmo’s Hex Isle, the only remaining Cyan game I have not played yet is the original Cosmic Osmo, which will be on Gametap next month. Can’t wait!



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Fan Ages and Drizzle

Fan ages – that is, custom-made, unofficial ages for Uru – have certainly progressed a long way. From my first age, Galamay:

To the Fan City of Ahra Pahts:

And now, Eh’ko and the Book of D’eux:

The two ages seen here, Eh’ko and The Remote Age Viewer, look absolutely stunning. They really are Cyan-quality work, and incredibly impressive.

Also, the Drizzle Project is a pretty impressive feat of fan work. Some hackers have managed to decrypt the MO:UL age files, and re-encrypt them using the old Uru encryption methods, meaning that we can put the ages that were once exclusively for MO:UL into URU:CC. I tried it out myself, and after one failure the first time, I got it working completely the second time around. It’s very fun to link to the ages and mess around with the settings just by tapping keys on the keyboard (such as swap the winter Delin for the summer one by pressing Q or W, or make animals appear in Negilahn), plus it includes the flymode patch, which means you can use flymode in these ages and see everything from any angle. It’s very fun, and I’d recommend it to anyone with Uru:CC and the MO:UL files.

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Uru's Final Day

Well, this is it. The final day of Myst Online: Uru Live. Tonight, at midnight (mountain time), Cyan Worlds and Gametap will pull the plugs on the game servers, shutting down the game for the foreseeable future. I plan to be online up until the very last moment, should anyone care to join me. Also planning on video recording the last 5 minutes or so, for the memories. You can expect that to be up sometime tomorrow.

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Uru Live to Discontinue in 60 Days

Cyan Worlds and Gametap have just announced that they are not going to be producing a second season, and that Uru Live will be removed from the Gametap servers in 60 days. I’m going to cancel my subscription in 60 days in protest.

Hi Everybody,

I have some news that some of you have probably not been looking forward to. GameTap has decided to discontinue the operation of Myst Online: Uru Live.

The decision was a very difficult one and was made for business reasons rather than due to any issues regarding the design and vision of the amazing world that Cyan Worlds and Rand Miller have brought to us. Despite the great Myst Online experience coming to a close, Cyan is still a very valued partner of GameTap, we are on excellent terms, and we look forward to continuing our relationship in the future.

Many of you have made good friends while playing Myst Online, so here is the bittersweet part. Although Myst Online: Uru Live will be completely shut down in the near future, the game servers will remain live for the next 60 days. During that time, both newcomers and existing players can continue to experience the amazing world of Myst Online, explore the game’s many Ages, and interact with other players in the game and on the MystOnline.com website and forums. After 60 days, the title will be removed from the GameTap service, though MystOnline.com will remain live and active for fans to continue to share their passion for this important game franchise.

I know this is not the news fans of Myst Online wanted to hear. I want to thank all of you who have been extremely supportive of the game and made this grand experiment in an alternative MMO format so much fun. All of us at GameTap also want to thank you again for your tireless enthusiasm for the title.

There has been a clamor for information about the status of season 2 for some time, and the reason we haven’t announced anything sooner is because we have literally been examining a wide variety of possibilities for maintaining the game, but in the end, we had to bring the exploration of the great cave to a close.

So thanks again for supporting us as we launched this truly unique game. GameTap is still committed to exploring new genres of gameplay and encouraging bold visions. If you haven’t already tried Season 2 of Sam & Max, give it a try, it is as anarchic as one could hope. And I can tell you from first hand experience that the upcoming Grimm is novel and exciting experiment as well.

Ricardo Sanchez
VP of Content and Creative Director for GameTap

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