Scientology Protest

Yesterday I participated in a protest against the Church of Scientology, particularly its practice of separating its members from their families and not allowing any outside contact. The protest was named Operation Reconnect, and was run by Anonymous, a leaderless group of anonymous internet-goers. Since the group is anonymous, everyone wore masks, giving a very impressive effect. I have uploaded all of my photos to my gallery, and you can find others on the Non-Violent Uprising wiki.

For more pictures, visit my gallery.

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Uru's Final Day

Well, this is it. The final day of Myst Online: Uru Live. Tonight, at midnight (mountain time), Cyan Worlds and Gametap will pull the plugs on the game servers, shutting down the game for the foreseeable future. I plan to be online up until the very last moment, should anyone care to join me. Also planning on video recording the last 5 minutes or so, for the memories. You can expect that to be up sometime tomorrow.

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Adium Blend

A while back, I made my own contact list style for Adium, which I called Blend. It’s extremely minimalistic and somewhat like the HUD windows in Leopard (see Quicklook):

It’s meant to float above other windows in the collapsed mode, and is barely noticable in front of other things.

If you like what you see, you can get it here.

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Boston Apple Store Shaping Up

As you can see on the Birth Of An Apple Store site, the Apple Store outside the Hynes is shaping up pretty well. I’ve walked past it a few times to check it out, and apparently a giant Apple logo has now been installed:

I’ll be at the grand opening, whenever it’s announced.

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Shockwave Player Universal Binary

Adobe has finally released a universal binary of Shockwave Player. This means it is now fully compatible with Intel Macs (which have been out now for two years), and you no longer have to run browsers in Rosetta Mode to use Shockwave. The only question that remains is what took Adobe so long?! Waiting this long to release Shockwave just isn’t cool. There are a lot of applications and games on the internet that use Shockwave, such as the amazing Junkbot, so it really isn’t fair for Adobe to wait to release it.

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iPhone SDK Released

Apple announced and released a Software Development Kit for people who want to make their own programs for the iPhone and iPod Touch. This is great, because before this, to put unofficial applications on the iPhone you had to pretty majorly hack the thing to get access to it. Very annoying, and this should make the situation a lot better.

The SDK itself is free, but to sell/distribute the programs you make, you have to pay a $99 setup fee. After that, you can either sell your apps (with %70 of the sale price going to you, nice royalties) or freely distribute them from the iTunes App Store.

All of this stuff won’t actually be on the iPod Touch and iPhone until June, when iPhone Software 2.0 is released, but for now anyone is able to download the SDK and start making their own apps.

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K2 RC4

I’ve updated my site to K2 RC4, which so far seems way more stable than RC3. The K2 guys could make this the final release without much more work, I think. The official K2 site doesn’t have a post about RC4, but you can download it from their Google Code page.

(K2 is the theme I use on this site)

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GeForce 9600 Released

nVidia (my favorite GPU producer) released the GeForce 9600 today, signaling the birth of the next generation of graphics cards, the 9 series. The 9’s are nVidia’s second generation of DirectX 10 GPUs, and are slated to become of the most powerful cards on the market.

Currently nVidia’s top-notch cards are still the GeForce 8800’s, but the 9600 is supposed to be a mainstream card, not for enthusiasts and gamers. When the 9800 debuts, it will most likely reign supreme in the world of GPUs.

This, of course, doesn’t benefit my project in any way, since all new cards are PCI-Express only, no AGP or PCI love whatsoever. Oh well, they’re still fun to drool over.

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Attempting to Make a Vista FrankenMachine

I’ve been called back into The Guild of Writers to do some work for the Kehlbet project, so I once again find myself in need of a Windows PC. I have plenty of old computers lying around in my house, so finding a victim base to upgrade to modern standards was not too difficult. The computer I chose is an old Dell 8200, my old “gaming” computer. Ha. I got it for $50 from my dad’s work, and being the first computer with a dedicated video processor (a GeForce 4 MX 4000), I used it for my graphics-heavy work (Uru).

Of course, this computer is not nearly good enough for Vista. After installing a DVD drive in it to even install the os, I was awarded a solid 1/5 in the Windows Experience Index benchmark thing. My lowest spec was, of course, that graphics card, being 4 generations old (and the base model of that generation). Of course, half a gig of memory wasn’t helping much, either, but the main thing was that GeForce 4.

So anyway, I paid a visit to Microcenter today and picked up the cheapest card my motherboard supports (the mobo doesn’t have any PCI-Express slots, and the AGP is only 4x I think, so I’m limited to PCI cards only), a GeForce FX 5200 with 128mb of memory. Certainly better than the card it was replacing, right? And it even says ‘Vista’ on the box, though it isn’t Vista Certified, it just says Vista on it. “Oh well,” I thought to myself. I bought the card for $47, and brought it home only to find that nVidia doesn’t support any cards earlier than the GeForce 6’s for Vista. I searched in vain, but nothing made Vista utilize the card. It certainly recognized it, but there was a driver issue and it disabled it, defaulting back to the GeForce 4.

I’m returning the FX 5200 tomorrow and picking up instead a GeForce 6200, which I’ve read is supported by Vista, and is indeed capable of decent performance under the hog of an OS. If I had a PCI-E slot, this would be so much simpler, because the newer PCI-E cards are actually cheaper than these old PCI ones, and they’re much more powerful, not to mention actually supported by nVidia still.

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Attempting to Make a Vista FrankenMachine

I’ve been called back into The Guild of Writers to do some work for the Kehlbet project, so I once again find myself in need of a Windows PC. I have plenty of old computers lying around in my house, so finding a victim base to upgrade to modern standards was not too difficult. The computer I chose is an old Dell 8200, my old “gaming” computer. Ha. I got it for $50 from my dad’s work, and being the first computer with a dedicated video processor (a GeForce 4 MX 4000), I used it for my graphics-heavy work (Uru).

Of course, this computer is not nearly good enough for Vista. After installing a DVD drive in it to even install the os, I was awarded a solid 1/5 in the Windows Experience Index benchmark thing. My lowest spec was, of course, that graphics card, being 4 generations old (and the base model of that generation). Of course, half a gig of memory wasn’t helping much, either, but the main thing was that GeForce 4.

So anyway, I paid a visit to Microcenter today and picked up the cheapest card my motherboard supports (the mobo doesn’t have any PCI-Express slots, and the AGP is only 4x I think, so I’m limited to PCI cards only), a GeForce FX 5200 with 128mb of memory. Certainly better than the card it was replacing, right? And it even says ‘Vista’ on the box, though it isn’t Vista Certified, it just says Vista on it. “Oh well,” I thought to myself. I bought the card for $47, and brought it home only to find that nVidia doesn’t support any cards earlier than the GeForce 6’s for Vista. I searched in vain, but nothing made Vista utilize the card. It certainly recognized it, but there was a driver issue and it disabled it, defaulting back to the GeForce 4.

I’m returning the FX 5200 tomorrow and picking up instead a GeForce 6200, which I’ve read is supported by Vista, and is indeed capable of decent performance under the hog of an OS. If I had a PCI-E slot, this would be so much simpler, because the newer PCI-E cards are actually cheaper than these old PCI ones, and they’re much more powerful, not to mention actually supported by nVidia still.

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